Based in
Modena, Italy

I'm Lorenzo, a software engineer and technical project manager.

I work independently with businesses on software development and R&D. I can help you work out what to build, manage the project or write the code.

12+ years in software consulting, with work in web, mobile apps, games, augmented reality and cybersecurity.

My software

Teatro

In beta

A self-hosted library for DRM-free Windows games and console ROMs. Browse, organize and download your collection in a browser, with a separate interface for administration.

Teatro's browser library showing Stardew Valley, Hollow Knight, Final Fantasy VII and Metal Gear Solid
Teatro's public library preview uses real games with sample library data.

Teatro is in beta. The core server and browser interfaces are implemented; release qualification is still in progress.

OutRun 2006 Wheel & FFB

v0.2.0

An unofficial, experimental Windows patch for OutRun 2006: Coast 2 Coast that adds wheel input, native force feedback and MOZA R3/ES RPM LEDs. Based on OutRun2006Tweaks.

MOZA R3 is the validated hardware target. Other wheels and platforms remain unvalidated.

Client work

A selection of projects I've worked on for clients. I've kept the names anonymous to respect their confidentiality.

Basketball manager game

I helped deliver an online basketball manager game, coordinating the mobile clients and backend synchronization of rosters, matches and stats across devices. It launched on iOS and Android and reached 5,000+ players.

Unity3D · iOS · Android

Social network app

I built the native Android and iOS apps for a social network, along with its PHP backend.

Native Android · Native iOS · PHP

Volunteer & emergency-service app

I managed and built a native wrapper for an existing web platform used by volunteer and emergency-service organizations. The iOS and Android apps handled login natively, then opened the web app.

iOS · Android

Augmented-reality product demos

I planned and built AR demos for ceramics and mechanical-engineering clients. One let people animate a mechanical assembly. Another let them change ceramic finishes and view a high-resolution render of the result.

Unity3D · iOS · Android

Product configurator & AR brochure

Two apps for a multinational client. One let users configure and explore product families; the other added AR content to a printed brochure for use at trade shows.

Unity3D · iOS · Android

Location-based collectible game

I built a location-based game for the launch of a consumer brand's trading-card album. Players collected cards, and the backend kept track of their collections and scores.

Unity3D · iOS · Android

Toy-linked promotional game

A game I built for a newsstand toy launch. Players could record themselves playing through the toy's hardware, then share the video directly to social and video platforms.

Unity3D · iOS · Android

AR-enabled apparel app

A promotional app that used the camera to recognize printed apparel designs and display interactive 3D models. Users could share the results directly to social networks.

Unity3D · iOS · Android

Interactive museum companion

I built an app for a modern art gallery where visitors could express their emotional response to a piece. The app combined their response with the artwork to create a new image.

Android

AR SDK integration

I wrote a plugin connecting a third-party augmented-reality SDK to Unity3D, so other developers could use its recognition technology in mobile apps. The SDK is still in use.

Unity3D · SDK

Other client work includes B2B tools, SAP integrations, automotive apps and gamified learning experiences.

How I can help

Project management & consulting

I help define requirements and scope, evaluate technical options and plan the work. During development, I coordinate teams and vendors, manage risks and oversee delivery.

My consulting work covers web and mobile software, business process management, big data and cybersecurity, as well as collaborative R&D projects.

App & game development

I also build the software itself, including the backend and APIs it needs to run.

  • Games and interactive applications in Unity3D
  • Native iOS and Android apps
  • Augmented reality and SDK integration
  • Backend and API development for mobile apps and games

Background

I've spent over a decade working in software engineering, R&D and technical strategy. That includes seven years as an R&D project manager at a security and defence research and advisory firm.

There, I coordinated collaborative research in multimedia, interactive applications and emerging technologies. The firm's clients included the European Commission, ESA, ENISA and national governments.

I have a Master's degree in Computer Science, Web and Multimedia Applications, from the University of Modena and Reggio Emilia. I also completed graduate coursework in interactive and 3D graphics at CINECA. My research on early-warning malware detection has been published.

My experience on LinkedIn , opens in a new tab

Get in touch

If you'd like to work together, email me a little about the project and where you need help.

info@lodilorenzo.dev

You can also message me on LinkedIn, opens in a new tab.